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iPhone app makes $1 million in revenue in six weeks

Written by Andre Yoskowitz (Google+) @ 29 Jul 2009 0:18 User comments (5)

iPhone app makes $1 million in revenue in six weeks According to TechCrunch, the game developer Social Gaming Network (SGN) has "pulled in over $1 million in download fees alone in the first six weeks it was available," for its game Fleet Air Superiority Training F.A.S.T.
The game was priced at $9.99 USD but saw slow sales and SGN has since varied pricing, currently bringing it down to $1.99 USD. Cnet says the game brings in as much as $60,000 a day for its creator.

The fast and impressive numbers seem to be opening the eyes of other flash-based game developers, who are now seeing the potential of complex games as strong selling points.

You can view the game here (iTunes will open): F.A.S.T

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5 user comments

129.7.2009 5:05

"The fast and impressive numbers seem to be opening the eyes of other flash-based game developers, who are now seeing the potential of complex games as strong selling points."

-Sounds more like the low cost sold the game.

229.7.2009 6:30

Have the right price, They will come. I know they will make more money if you have any thing a price from $9.99 to $1.99.

329.7.2009 16:56

Quote:
You can view the game here (iTunes will open): F.A.S.T
Is there a way to see some information about this game without installing iTunes?

42.8.2009 23:52

At the moment it's down to $0.99. Wow.

55.8.2009 3:31

wow, $9.99!!! so cheap for many person.


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