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Version history for Blender (64-bit)

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Changes for v2.63 RC 1 - v2.63

  • This release was focused on integrating and stabilizing the long awaited BMesh modelling system, which has full support for N-sided polygons and many new modelling tools. New tools include Dissolve, Inset, Bridge, Vertex Slide, Vertex Connect, Bevel, and improved versions of Knife, Subdivide and Rip.



Changes for v2.62 - v2.63 RC 1

  • BMesh
  • BMesh is the new Blender mesh system with full support for N-sided polygons instead of only triangles and quads.
  • In particular there is a new Dissolve tool to remove vertices, edges and faces without making holes in the mesh, a new Inset tool to inset faces, and a much improved Knife tool which takes advantage of N-gons to generate clear cuts. Tools such as subdivide and loop cut will also generate clean topology because faces no longer have to be triangulated.
  • Cycles
  • Among the features added in this release are support for rendering environment maps, render layer mask layers, a shadow render pass, ambient occlusion and float precision textures.
  • Motion Tracker
  • Motion tracking got some improvements which are mostly relates on 2D stabilization and few smaller tools.
  • More Features
  • Other new features in this release include face hiding for sculpting, a compositing node to output multiple files at once or multilayer EXR files, new tools for linking and detaching nodes and more particle rotation options.
  • Addons
  • Bug Fixes
  • This release was mainly focused on stabilizing BMesh, but also includes 110 fixes for bugs that existed in previous releases.



Changes for v2.61 - v2.62

  • The Blender Foundation and online developer community is proud to present Blender 2.62. The 2.6x series is being targeted at including all work that happened in branches or patches past years.
  • The Cycles render engine now has layers/passes, you can track objects inside videos now, have much better and faster boolean intersections and use great new UV Tools.
  • http://www.blender.org/development/release-logs/blender-262/



Changes for v2.61 - v2.62 RC 1

  • http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.62



Changes for v2.60a - v2.61

  • http://www.blender.org/development/release-logs/blender-261/



Changes for v2.60a - v2.61 RC 1

  • Motion tracking
  • Cycles Render Engine
  • Dynamic Paint
  • Ocean Simulation
  • Adobe After Effect add-on
  • 117 bugfixes!



Changes for v2.60 - v2.60a

  • 3D window: Armature-bones with wire draw type were not displaying in solid view mode - r41113
  • 3D window header: After collapsing the pull-down menus, no icon available to make them show again. - r41117
  • Dopesheet: Fixed crash when moving keys in editor - r41128
  • Audio export: 7.1 export was being miscalculated - r41132
  • Game Engine: Action actuator breaks animation. IPO options can be set too frequently - r41134
  • 3D Window: missing updates when changing smoke flow settings - r41151
  • Node editor: missing updates when assigning/removing Materials on Objects - r41152
  • Adding a new pose to the Pose Library crashed - r41175
  • Fix for un-handled exception in audio library - r41203
  • Incorrect keying set names 'Scale' vs 'Scaling', where 'Scale' was hard coded in auto keyframe when 'Only Insert Needed' - r41211
  • Python: RNA/API, getting Event.ascii would crash - r41214
  • Addons / Exporter: Quake MAP export gives an error for UV textured geometry - r2504



Changes for v2.59 - v2.60 RC

  • http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/changelog_260



Changes for v2.58 - v2.58a

  • Additions
  • More flexible size options for particle billboards. This adds scale factors for width and height of billboards, relative to the particle size. It's useful when the particle size is primarily used for collision and the like, so the billboard appearance can be adjusted independently. Also allows non-square billboards.
  • In addition the billboards can be scaled by the particle velocity with optional head and tail factors (similar to line drawing options). This allows for pseudo-motionblur effects. - r37760
  • Addon UI: button for removing addons which are installed to user/home paths - r37950
  • Python API:
  • Python application event handlers - r37795
  • adds bpy.app.handlers which contains lists, each for an event type:
  • render_pre, render_post, load_pre, load_post, save_pre, save_post
  • each list item needs to be a callable object which takes 1 argument (the ID).
  • callbacks are cleared on file load.
  • mathutils.geometry.intersect_line_sphere(l1, l2, sphere, radius, clip=True) - r37820
  • RenderEngine API: add self.report() error reporting function for render engines, works the same as for operators. - r37916
  • Fixes
  • Essential Fixes:
  • fix: Tile-able displacement map / tile-able painting regression in 2.58 - [#27782], r37899
  • fix: bake crash with deep shadow, strand and children - [#27807], r37970
  • fix: incorrect use of GL_ARB_vertex_buffer_object, could crash blender - r37881
  • Thumbnail save for .blend crashed, when being in editmode for a mesh that has other object users as well. - [#27765], r37810
  • fix: Multires lost from 2.49 file in 2.5x - [#27710,], r37837
  • Other Fixes:
  • CMake was installing .bfont.ttf in the config dir which made updating from the previous blender version fail - r37725
  • fix: Driven properties not checked for legal UI bounds - [#27726], r37744
  • GHOST Cocoa: move y origin top/bottom conversions out of windowmanager module and into GHOST. Also fixes a problem where e.g. the user preferences window would not open under the mouse cursor correctly. - r37765
  • revert commit 27133: Committing patch [#27133] "Fix for for Object Color in BGE" by Kupoman. This was causing a lot of backward compatibility problems and side effects. - r37773
  • W special menu for changing orthographic camera lens scale was missing - r37782
  • fix: Black and White Render doesn't work and/or Saves as a Blank screen, convert to grayscale when saving renders rather then only writing the red channel. - [#27746], r37783
  • fix: Modal operator in Special Menu (W) ignores continues grab - [#27747], r37784
  • fix: Smart UV project no longer works in 2.58 failed with active, unselected objects. - [#27742], r37785
  • free_bvhtree_from_mesh was incorrectly using sizeof() when clearing memory. - r37787
  • Fix undeterministic behavior of volumetric renderer - [#27748], r37802
  • Made clearer in the UI that the approximate multiple scattering always enables light cache
  • Fixed a potential problem in anisotropic scattering
  • Default startup theme used same node header color for "in/out" nodes as for "inactive or undefined" nodes. This made it impossible to see which of the output nodes in node setup was 'active' - [#27761], r37808
  • fix python errors when the sculpt brush is None - r37836
  • fix for a leak in sound_read_sound_buffer(), used when drawing the sequencer waveform. - r37845
  • fix: Set Bone Flags - No Scale - Toggle fails - [#27778], r37850
  • fix: On clicking in a non-active Blender window (when you activated others), the mouse position of the first click was still the old position. - [#27768], r37854
  • fix: Blender player on OSX not working - [#26850], r37861, r37862, r37865
  • fix: Smart UV Unwrap Results in Overlaps - [#27787], r37889
  • Closed regions didn't always draw the (+) icon right place, confusing for users. - r37986
  • fix: foreach_get was failing on readonly properties - [#27820], r38006
  • fix: Outliner does not update when parents are cleared - [#27816], r37999



Changes for v2.57b - v2.58

  • Blender 2.58 update log
  • The majority of work for 2.58 went into fixes with over 200 bugs fixed since last release but there are also quite a few useful additions worth checking out.
  • Prominent features (the cool stuff)
  • Warp Modifier:
  • Changelog 2 58 warp.png
  • This deformation modifier can be used to warp parts of a mesh to a new location in a very flexible way by using 2 objects to select the "from" and "to" regions with options for using a curve falloff, texture and vertex group.
  • Render Baking:
  • For high polygon models it is now possible to bake multi-resolution models using much less memory than before. There are also new bake modes: specular color, specular intensity, mirror color, mirror intensity, alpha (transparency), emission (glow)
  • Empty Images Display:
  • Changelog 2 58 empty image.png
  • Instead of using background images or creating meshes with materials and image texture it's now possible to assign images directly to empty objects to use as reference images. They display in all draw modes and can use object draw options like XRay to draw over other objects.
  • Sculpting:
  • Constructive modifiers (like subdivision surface, mirror and other) were supported for sculpting mode. Sculpting could be not very accurate with such modifiers enabled, so there is a new option in the toolbar to disable applying constructive modifiers in the sculpting session.
  • Mesh Inset (Addon):
  • Changelog 2 58 polygon inset.png
  • Mesh inset is a very useful tool with the ability to inset individual faces or a selected region.
  • Camera Locking:
  • It is now possible to move the camera using normal view port navigation by enabling "Lock Camera" in the "View" panel.
  • Features
  • Improvements to the point density texture, support for tweaking the falloff with a custom curve new falloff types based on the age or velocity of particles - R36399
  • New Warp modifier, can be used in a similar way to a Hook but with an adjustable source - R36414
  • Added support for sculpting on constructive modifiers - R36485
  • Image support for Empty Objects - R36577
  • Camera composition guides: center, thirds, golden rule, harmonious triangle - R36590, R36696
  • View controls can now apply to the camera view (locked camera view) - r36690
  • mousewheel zoom now zooms camera area when the camera is locked and in ortho view - R36783
  • Now HDR textures can be used to displace - R36714
  • New adjustment layer tracks in the sequencer - R36716
  • Additional bake modes: specular color, specular intensity, mirror color, mirror intensity, alpha (transparency), emission (glow) - R36738
  • Added option to baked named "Bake From Multires" which is avaliable for normals baking and displacement baking. - R37225
  • Support for update callbacks in python-defined RNA properties - R37260
  • Compositor math node round second value now changes the step to round by - R37292
  • Snap option not to project onto the edit-mesh - #25598, R37591
  • Operators which only define a directory are now treated as directory only selectors (no files) - R37552
  • Added support for baking object movement to the "Bake Action" operator - 37500
  • Added anisotropic filtering in viewport and Game Engine - R37521
  • Game Engine: Allow to change the damping of the camera actuator - #27425, R37455
  • Quick Explode operator: Sets up a particle system and an explode modifier. - R37431
  • Fluid Sim: Enable the possibility to remove the "air bubble" around submerged collision object. This feature is enabled as standard for new files. - R37441
  • Added support for tangent bump shading - R37644
  • Fixes
  • Rendering:
  • World starfield generation would hang - #27174, R36349
  • General error in coderivative for orthogonal camera. Culprit was new bump failing on orthogonal cameras - #27492, R36987
  • Stamp text would not display some lower lines - #27221, R36390
  • Renderslot missing - #27285, R36503
  • Fix memory leak caused by re-making mipmaps - R36569
  • fix for DDS textures in DXT1n format - patch #21590: R36541,R36546
  • Support for rendering local view camera has been added back - R36384
  • Fixed: Volume Material Density Inaccuracy - #27438, 37227
  • Displacement mapping did not do linear interpolation between pixels, causing render artefacts. - #27081, R37342
  • Fixed: Scene's render.filepath gets cropped to 159 characters - #27607, 37363
  • Fix for: Full Sample AA (FSA) was failing in cases - #27519, R37433
  • Fix: bug with bump mapping + reflection texture coordinates + nodes. - #27540, R37453
  • Fix: When adding renderlayer nodes in a composite, without having own scene render, the renderlayer nodes were not tagged as changed, causing compositing to give previous result. - #27692, R37669
  • Compositor/Nodes:
  • Fix: RGB color node supports to set alpha too but never put alpha in the output - #27305, R36598
  • Fix: color key hue flipping error (composite node) - #27510, R37051
  • Fix: socket connection issue with node groups not working right - #27511, R37054
  • Fix: group nodes with a linked datablock that was missing would crash - #27309, R37106
  • Fix: Scaling in compositor down to 1 pixel size crashed Gaussian blur. - #27601, R37318
  • Fix for compositor round math node not working correctly - R37292
  • Node editor: collapsed node did not allow sizing it using the right hand side grab thingamabobs. - #27105, R37409
  • Display/Viewport:
  • GLSL color management + vertex color was not working right - #26697, R36443
  • GLSL diffuse/specular was not clamping negative values - #26807, R36444
  • Missing 3d view updates when editing GLSL material nodes - #27098, R36439
  • Fix: GLSL filter uniform variable not set for group instance. - #27635, R37446
  • Fix: reflection texture coordinates + nodes not working right in GLSL - #27703, R37655
  • Fix: crash drawing zero length motion paths - R37671
  • Tools:
  • Crash fix when removing IK constraints - #26920, R36473
  • Skeleton Sketching - Unclear UI for converting sketches into bones - #25886, R37006
  • Empty proxy did not maintain draw type and size - R36449
  • Creating a new UV layer in edit mode failed to copy previous one - #27176, R36350
  • When The FONT object is blank, the dimensions are calculated wrong - #27346, R36579
  • "Make single user Material+Tex" does not work for textures - #27443, R36822
  • Missing Live LSCM Update after Aligning of pinned vertices - #27198, R36376
  • Copy Mirrored UV Coords missing the reverse option - #27199, R36379
  • UV unwrap was stretching - #27164, R36348
  • Create new shapekey on lattice was always adding the mixed shape - #27485, R36906
  • adding shape keys now creates shapes from base mesh instead of from the current shape mix - R36692
  • Fix for difficulty selecting bones with boneshapes enabled and some bones made un-selectable - #27194, R36367
  • Extrude Repeat Mesh does not have options - #27224, R36397
  • Translation constraint was broken - #27333, R36806
  • Transforming with the center point directly on the view location would fail when constraining the axis - #27057, R36378
  • Bezier control points move incorrectly - #27217, R36573
  • fcurve/boolean evaluation, values below zero are no longer evaluated to true - R36903
  • converting grease pencil now works in the camera view - R36765
  • loopcut now follows "Release confirms" user preference - R36491
  • Flymode moving the camera or its root-parent is now a preference- #27459, R36824
  • Fix: Linked object (camera) should not be able to set position by using camera to view operator - #27557, R37091
  • Fix: vertex groups could have duplicate names set - #27554, R37199
  • Fix Mirror Shapekey and Mirror vertex Group not working for Lattice. - #27572, R37239
  • Fix for incorrect edge slide snapping - R37294
  • Fix vertex group copy to selected when some objects had no vertex groups R37302
  • Fix P key for setting playback range is clamped to > 0. - #27586, R37315
  • Fixed: Box select of mesh object disabled or translated due to curve object - #27615, R37327
  • Ending localview was not updating layers correctly - #27136, R37370
  • Fix: non-active object in weight paint mode does not free memory. - #27594, R37448
  • Fix: Script error for UVs->Copy Mirrored UV coords - #27707, R37685
  • Sculpt/Painting:
  • Going into sculpt mode could crash - #27271, R36464
  • Texture paint face selection mask did not work on multires - #27230, R36432
  • face mask selection in texture paint mode was broken since 2.4x - R36440
  • Fix: Sculpt data is lost after editing base mesh - #27539, R37087
  • Fix Color picker fails with a very small brush - #27559, R37242
  • Fix projection painting on float images, added color correction and improved speed. - R37276
  • Fix for float projection painting, now updating correctly. - R37276
  • Select vertex groups under the cursor in weight paint mode was missing from 2.4x- #27479, R36891
  • Fix: the radial control would fail, in sculpt mode, to set size if object-space sizing was enabled - R36975
  • Fix: Sculpt and Paint undo steps kept hanging in the sculpt/paint modes. - #27573, R37473
  • Modifiers:
  • Crash fix for edge split with certain topologies - #27266, R36455
  • Wave modifier falloff was incorrect compared with 2.4x - #27186, R36361
  • boolean intersects would give invalid results with no intersection - #27392, R37005
  • Armature multimodifier was not working in edit mode - #27480, R36913
  • Fix: vertex parenting not working with constructive modifiers. - #27654, R37503
  • Physics/Simulation:
  • Fix: particle Instance modifier does not work correctly with Hair Dynamics. - #27461, R37116
  • Keyed physics did not work properly if the first key was not the keyed particle system itself - R37430
  • Subframes cause dampened particles to behave differently - #27294, R36504
  • Fix: crash with point density texture when using particle age/velocity fallof for object vertices - #27241, R37103
  • One particle could be generated twice at vertex - #27131, R36701
  • Fix: Hair Combing intersects emitter when combed fast - #26939, R37693
  • Library System:
  • Make Proxy ignored group offset - #26727, R36375, R36456
  • Appending armatures with custom bone shapes brings no custom objects into scene.. impossible to edit - #27437, R36810
  • Append objects with linked materials disappeared after save when linking in files to an unsaved blend file, make all library paths absolute - #27405, R36735
  • Used light groups did not get linked in with materials automatically - #27465, R36914
  • Appending could crash with preview enabled - #27158, R36757
  • Fix f-curve generator modifier file read missed endian switch - #27541, R37073
  • Python Scripting:
  • For a comprehensive list of api changes see the api changelog
  • Support for adding copies of existing drivers to other animdata blocks via PyAPI/RNA - R36342
  • Support for dynamic items in bpy.props.EnumProperty(), the items keyword argument can optionally be a function rather then a list - R36928
  • Loading data with bpy.data.libraries.load(), now swaps out the strings in the list to load with the actual datablocks - R36869
  • Fix WindowManager.invoke_search_popup() crashes blender and does not work - #27324, R36548
  • 3 problems: crash and enum "REGION" not found in ('VERTS') - #27035, R36741,R36743
  • screenshot operator can now be executed directly, python can screenshot with: bpy.ops.screen.screenshot(filepath="some_image.png") - R36770
  • Fixed: Python interactive console incorrect autocompleation - #27495, R37358
  • Fix: Python: crash assigning a 'set' to an array - #27681, R37575
  • Fix: Python memory leak converting ID Property groups to dictionaries - R37581
  • Fix: Memory leaks when creating popup window - #26621, R37589
  • Game Engine:
  • Crash when physics constraint is defined on non-active objects - #26775, R37026
  • Fix for broken embedded game engine viewport when not using letterboxing - R36964
  • No material rendered differently in View3D compared to the game engine - #27414, R36723
  • fix for Object Color in BGE - patch #27133, R36543
  • Python API: PhysicsConstraints ID was cast to an int on 64bit systems - #26753, R36970
  • Fix: audaspace not playing files in blenderplayer - #27562, R37110
  • Fix: Replace mesh for gfx in "Edit Object" actuator acted illogically + other booleans that are flipped - #27556, R37117
  • Python Controller, Clear "Script" when setting Script Controller mode to "Module" - R37427
  • Support for anti-aliasing and embedding for blenderplayer on windows - R36470
  • Sequencer (Video Editor):
  • Crash fix for large M4V - #27353, R36717
  • Strobe setting did not work with effect strip - #27422, R36734
  • Some settings of adjustment layers were not functional - #27421, R36734
  • Sequencer strips.elements was broken when strip was trimmed - R36909
  • Fix: effect sequence strips could have negative lengths, crashing with animated opacity #27568, R37172
  • Fix: Weird results when animating opacity on (color) strip - #27553, R37090
  • Fix sequencer effect transform resulting in overlapping strips - R37299
  • Fix: Transforming sequencer effects strips crashes - #27671, 37550
  • Fix: Add effect strip ignore channel argument - #27700, R37654
  • Interface:
  • 2D view panning and zooming is now fully keymappable - #27181, R36643
  • Shaded checkbox is not working - #27160, R36465
  • Menus disappear particle edit mode wireframe draw - #27257, R36441
  • Added missing seed button for halo materials - #27243, R36430
  • Text editor "Find" does not locate words - #27319, R36539
  • Tooltip text renders incorrectly - #27218, R36463
  • *Invalid Path* in all "operator presets" dropdowns - #27148, R36448
  • Global Pivot Option was not functional - #27268, R36462
  • Manipulator in particle mode does not work - #27142, R36703
  • Crash on image editor after loading exr images - #27478, R36895
  • Crashes with some high-res image thumbnail generation skip generating thumbs for images over 100mb - #27203, R36433
  • StringProperty with sub_type of FILE_PATH not updated correctly from icon - #26618, R36827
  • Fix menus getting closed too quick when moving mouse not exactly towards them, noticeable for the vertex groups or material slot utility menus - R36769
  • view/camera/set active object as camera sometimes "disabled" in gui (grayed out) - #27193, R36366
  • uvedit mesh selection sync did not handle click / shift+click for switching selection modes in the header - #27165, R36436
  • uiItemsFullEnumO: operator missing srna - #27304, R36508
  • Texture preview fails when path to custom brush icon is set - #26590, R36345
  • Fix direction properties not showing the right direction editing widget - R36771
  • improved image sequence usability by displaying the requested frame even if it cannot load - R36413
  • Image Editor toolbox menu has been removed (was an experiment and not in any other space) - R36435
  • Undo history added back, hotkey alt+ctrl+z (alt+apple+z for mac) - R37185
  • Popup menus now scroll when they dont fit in the screen - R37185
  • Interface DPI now scaled the entire UI - R37185
  • Avoid accidentally hideing headers (such as the file menu), when the header takes up the entire space - R37203
  • Fix: Manual save kills actual .blend file if disk space is low - #27410, R37098
  • Fix: export key configuration gave error when trying to export properties from an unknown (e.g. removed) operator. - #27490, R37075
  • Fix: texture node editor header was still showing texture datablock selector even if there is no active texture slot or node, now it's disabled in that case. - #27550, R37078
  • Fix: resetting default values on buttons: shortcut key changed from numpad 0 to delete, fix missing undo push - R37043
  • Fix for crash opening the file selector twice with multiple windows open - R37232
  • Fix keymap items created in python being added with the python operator names instead of the internal names. R37249
  • Fix for small button values displaying as zero - R37286, R37289
  • Fixed: Operator redo: F6 menu did not work for macros yet - #26886, R37339
  • Fixed: Turning off all OpenGL lamps gives strange behavior - #27627, R37373
  • Theme color fix for button type "Value slider". On text editing mode, the selected part of the text was invisible. - #27138, R37407
  • Fix: Color sliders greater then 1.0 dont show their ratios correctly - #27673, R37543
  • Fix: texture space panel was missing for curve & metaballs - #27660, R37592
  • Crash when closing new render window with render error message showing in the main window - #27522, R37022
  • Collada:
  • Fix: light quadratic attenuation exported wrong - #27463, R37454
  • Fix: crash on collada import if input_set is missing - #27474, R37658
  • Transparency texture import support - R37662
  • Fix: instance_node import incorrectly handled - #26821, R37663
  • Fix: Collada incorrect names/ids on import - #26912, R37664
  • System:
  • Fix crash with load/save on Mac, on files that close & open a window when loading them - #26728, R36840
  • Pasting long text crashes blender (Windows) - #27359, R36645
  • Command window was not opening (Windows) - #26981, R36426
  • Zoom not working after startup (Windows) - #26938, R36426
  • Fix crash when opening in Windows, non-latin char in path - #26715, R36507
  • Fixed scrolling lists with the mousewheel for some X11 windowmanagers - R36573
  • Various operators were missing with some non-english system languages - #27445, R36912
  • Could not import key configuration with systemwide install - #27143, R36460
  • Fix: windows uninstaller could remove files unrelated to blender when installing to a folder that already existed. - #27481, R37074
  • Fix: Python/Windows issue: "import uuid" results in an error popup - #27666, R37573
  • Blender Addons
  • Additions
  • Added Quake3 Map export back from blender 2.4x - R1976, R1977, R1978, R1979, R1981
  • Added mesh inset tool added - R1934
  • Added Paint Palettes: See http://wiki.blender.org/index.php/Extensions:2.5/Py/Scripts/Paint/Palettes - R1954
  • Misc Changes:
  • Fix: PSK/PSA action option - R2047
  • Fix: DirectX Export parent/child relationships - R1890
  • Fix: STL import in Win 7 64bit - #26895, R1895
  • Fix: Scalable Vector Graphics (SVG) file importing incorrectly - #27456, R1960
  • Added visual and local copying for object transforms - R1953
  • Netrender:
  • Fix: Linux network render error - #25387, R2041
  • Fix: Netrender Blacklisting slaves - #25888, R2043
  • Fix: The Network Renderer renders black images - #26241, R2045
  • Add rna callback to server address property so that it correctly checks if the server exists when the value changes. - R2044
  • X3D/VRML Format:
  • Fix: Export uses incorrect and node names - R1888
  • Fix: Export of fog is incorrect - #27364, R1933
  • Fix: Export would not ensure unique names - R1999
  • Fix: Extra line segment added on import - #27697, R2040
  • Added export support for writing IndexedTriangleSet meshes rather than IndexedFaceSet - R1984
  • Added export option to write normals - R1987
  • Added support for exporting parent/child hierarchy - R2001
  • Added support for exporting different path modes and optionally copying on export - R2031
  • FBX Format Export:
  • Was exporting with 100x scale, use 1.0 instead - R1896
  • Write out deformed meshes as parentless since the bones `own` them - R1897
  • Do not write a global root object anymore - R1897
  • Fix: Writing files with parented empty fails - #27595, R2010
  • PLY Format:
  • Fix: PLY importer fails with windows line endings - #27369, R1917
  • Fix: PLY importer does not support float based vertex colors - #27691, R2049
  • Wavefront OBJ Format:
  • Fix: Normalmap imports with Color ticked - #27325, R1908
  • Fix: Import fails with international characters in path - #27338, R1911
  • Fix: Exporter doesn't export bump, spec/ importer wrong shader settings - #27332, R1912
  • Fix: Export, export wardiso spec value not used. - #27367, R1945
  • Fix: Export regression in 2.5, unable to export curves as edge-list anymore - #27617, R2023
  • BVH Motion Capture Format:
  • Fix for importing euler rotations - R1927
  • Added support to export different rotation orders as well as pose bone native order - R1926
  • Povray Render:
  • Fixed a bug with Fresnel diffuse shader not working correctly - R1903
  • Fixed a bug preventing some scenes to render was due to an indentation error - R1959
  • Fixed a minor bug with SSS property - R2003
  • Added spacing_multiplier to object photons block so per object photon count tuning is now possible - R1915
  • Added instance support - R2002
  • 3D Coat Integration:
  • Fixed but with inverted normals - R2007
  • Fixed the bug when two or more objects doesn't have materials - R2022
  • Added ability to multi-select objects and press import button and it will update all selected objects. - R2012
  • Rigify:
  • For full descriptions see commit logs.
  • User can disable control and deform rig generation on copy and copy_chain - R1940
  • Users can now specify layer names in the metarig armature properties - R2037
  • Fixed bug in default human metarig that caused generating to fail - R1990
  • Added a 'copy_chain' rig type, useful for bone chains that need their parent-child relationships preserved exactly - R1928
  • Added a new spine rig which replaces the old spine rig, and has a super-set of the old spines features - R2034
  • Added bend hinting to the arm and leg rigs - R2036
  • Add Mesh, 3D Function:
  • Changed how wrapping is done to avoid generating unnecessary vertices and make the result more intuitive - R2026
  • Added helper functions the results of which can be used in x(u,v), y(u,v), z(u,v) - R2026
  • Added ability to close the ends of an U-wrapped surface - R2026
  • It's now possible to create multiple objects with one set of formulae properly even when they start with an entirely straight chain - R2026



Changes for v2.57 - v2.57a

  • Essential Fixes:
  • sculpting partial redraw glitch
  • crash on entering 3D text editmode (OSX only)
  • crash on loading 2.4x files
  • loading file with packed audio crashes
  • loading large blend files speed-up
  • Rendering:
  • black dots with raytrace reflections & bump mapped dupli-objects
  • render crash when tangents are used with modifiers that remove orco coordinates
  • incorrect errors for panorama & orthographic camera combination
  • no output from texture node group
  • crash setting voxel data to negative resolution
  • crash when loading invalid voxel data and resource leak - never closing files
  • wrong sequencer alpha gradient
  • Interface:
  • top bar 'Add -> Mesh -> UV Sphere + Enter' - crashed
  • buttons with centered text truncating the first characters when there wasn't enough space
  • single grease pencil points drawing very large in the image editor
  • incorrect relative path used when opening audio
  • unpacking sounds with a long ID name
  • ambiguous operator names in the search popup
  • crash copying datablocks with ID Property arrays
  • console is not hidden when start blender
  • outliner objects showed "active" or "selected" in confusing ways
  • freedesktop icons, incorrect install location and copying SVG
  • sunsky presets used deprecated property names
  • non-functional user preference for clamping texture
  • smooth tangent iteration field in curve panel not responding
  • text editor indentation correction when when line contained ',' or ':' in a string
  • text editor copy/paste breaks formatting of script
  • Tools:
  • "make fur" gave errors with multiple selected objects.
  • mesh editmode de-selecting edge loops
  • dupli-extrude-cursor added wrong location when nothing selected
  • mesh rip tool access from menu fail
  • crash copying mesh, armature, lattice and metaball datablocks while in editmode
  • explode modifier - apply as shape impossible
  • add object, localview and undo error
  • buffer overflow with string lengths for operators that took ID names
  • Compositing:
  • 'Hue Correct' composite node saturates
  • 'Displace Node' composite node crashes Blender when connected to Z-Buffer
  • lens distortion composite node delivered RGBA out with alpha zero
  • timeline camera switch failed with compositor renderlayers
  • rendering non active scenes from the compositor used wrong frame
  • modified nodes inside edited groups not updating the view
  • Python:
  • bpy.context.object.collision access crash
  • crash running the transform operator from python
  • button input could do incorrect unit system replacements of valid python expressions
  • bpy.utils.blend_paths(True) crash
  • Game engine:
  • blenderplayer wasn't finding bundled python
  • game engine radar sensor broken
  • Animation:
  • apply scale to armature offset bone children
  • action/NLA editor issues with animation data context
  • particle group object viewport and render scale mismatch
  • action editor header doesn't update when entering tweakmode on NLA strips
  • bugs when linking particles/collision/softbody modifiers
  • separate armature would also separate active, unselected bone
  • available keying set fails in armature pose mode
  • b-bone doesn't resize correctly with numeric input
  • Additions
  • API for exporters to write paths with different absolute/relative options
  • image and compositor now show the color under the cursor as well as HSV and luminance
  • Blender Addons
  • Fixed
  • Add Corrective Shape Key: api update
  • Fracture Tools: api update
  • Povray render export fix for writing invalid names
  • Unreal Engine (PSA / PSK):
  • fixed mesh rebuild for face id materials and vertex groups.
  • fixed vertex group support
  • fixed uv's and tri and quad mesh rebuild button
  • View3D Copy Menu: fixed for new api
  • 3DS Import: support for files which reference non-existing materials
  • OBJ Import: loading when in pose mode failed
  • RenderFarmFI: Added guidelines for submitting the render and fix error where hasSmokeSimulation lacked parenthesis
  • Add Mesh Extras: missing argument to menu operator
  • Additions
  • added OBJ & FBX options for exporting paths - relative/absolute/automatic/copy-file/strip-path



Changes for v2.48a - v2.49

  • advances in the Game Engine
  • bugs fixed



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