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Version history for OCCT

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Changes for v4.3.2 - v4.4.0

  • MAIN
  • Monitoring Engine updated (should support everything that is out there !)
  • Usual bugfixes to the main UI
  • OCCT will now start normally in Windows Fail-safe mode
  • CPU:OCCT
  • You can now specify how many thread CPU:OCCT will use
  • Fixed all issues with Windows 8 compatibility (was related to DX10 support in Windows 8, which is not what you would expect)
  • Huge performance improvements
  • GPU:3D
  • Complete rewrite of GPU:3D in DX11
  • Fixed all issues with Windows 8 compatibility (was related to DX10 support in Windows 8, which is not what you would expect)
  • Huge performance improvements
  • TRANSLATIONS
  • Translations updated ( some are still missing - the update is scheduled soon)



Changes for v4.3.1 - v4.3.2

  • MAIN
  • Windows 8 Support (Reminder)
  • Several bugfixes to the main UI (Translation issues mostly)
  • Added warning about OCCT not being free in a commercial environment
  • GPU:3D
  • Added a Memtest mode (will plow through GPU memory). Limited to 2GB for now (will be improved later)
  • Added Graphic card detection and selection for testing
  • Added supported resolution detection (you can still specify your own resolution)
  • Fixed a crash when the frame limiter was set to 0
  • Fixed a memory leak in GPU:3D
  • MONITORING
  • Engine updated
  • Real-time frequency monitoring for CPU, GPU,...
  • Improved GPU support
  • Merged the CPU Frequency and Memory Used graphs
  • TRANSLATIONS
  • Almost all translations have been updated (Russian and Japanese ones lack updating - will come soon)



Changes for v4.1.1 - v4.3.1

  • MAIN •Removed an unwanted dependency to Visual C++ 2010
  • Windows 8 Support
  • Several bugfixes to the main UI (Checkboxes not disabling properly, Error when generating graphs that contained a / in their name...)
  • CPU:OCCT •Revamped CPU:OCCT, now in both 32 and 64 bits mode, supporting all instruction sets up to AVX. It is the biggest change to CPU:OCCT since 3.0.0
  • GPU:3D
  • Added a software FPS Limiter to the test
  • OCCT will now try to update DirectX from the GUI instead of bluntly disabling the GPU:3D and POWER SUPPLY tabs. It relies on Microsoft's DirectX Web installer.
  • MONITORING
  • Engine updated
  • Real-time frequency monitoring for CPU, GPU,...
  • Added System information for GPU, if applicable. The range of GPU supported is very thin right now, but it will improve over time.
  • Merged the CPU Frequency and Memory Used graphs
  • The Memory Usage is now shown in % in the graph
  • BJone and Gein rewrote the Aida64 plugin, much more reliable and efficient, and now supports FAN Monitoring ! Don't forget to enable shared memory in Aida64's preferences !
  • Changed the way graphs are named to have a better organization of the OCCT Graph dir.
  • TRANSLATIONS
  • OCCT now supports Chinese, Dutch, English, French, German, Japanese, Polish, Romanian, Russian, and Spanish languages. Thanks to all my translators !



Changes for v4.1.0 - v4.1.1

  • MAIN
  • The various "Virtual as Physical" checkboxes should now properly deactivate/activate after a test
  • CPU:OCCT
  • Bugfix : in rare cases, the test would fail right after starting, reported as an error, while still running in background. Fixed and won't occur anymore.



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