|
<<Back
Changes from v3.8.1 to v3.8.2
- New Windows screen saver "Display on all monitors" mode.
- Fixed issue that was causing multi-account installations to fail under OS X.
- Improved frame rate regulation (preventing frame rate degradation on certain Windows systems).
- Fixed installer issue that was sometimes causing G-Force to not appear in J. River Media Center.
- Improved OS X full screen support for non-standard display devices.
- Fixed memory leak when running in software mode.
- QuickTime is no longer loaded by default under Windows (and is only loaded if a video sprite is started).
- Added workaround for certain IDirect3D9 methods that modify the x87 control word that was causing side effects in host players (e.g. audio encoding).
- Fixed issue that was causing the V-Bar to crash when running under Vista or when switching users.
- Now using SSE2 to improve performance of low-level operations.
- Now using the latest version of Apple's Bonjour SDK.
- Enhanced performance in iTunes.
- Removed support for XMPlay.
Changes from v3.8.0 to v3.8.1
- Fixed ColorMap flickering issue sometimes observed when starting G-Force or when toggling full screen mode.
- Fixed G-Force Toolbar issue under Windows where menu items in its popup menus would appear white.
- Fixed Windows installer issue where a message would appear on startup saying that an error occurred and to contact SoundSpectrum support.
- Added workaround for a Mac OS 10.3 installer issue where files from a previously installed version were not being overwritten by the files from a newly installed version.
- The default full screen resolution mode is now the display device's currently set resolution mode (rather than a preset factory value).
- Fixed "error 18" issue occurring on certain Mac OS X systems.
Changes from v3.7.5 to v3.8.0
- Added Direct3D support, greatly enhancing performance on many Windows setups.
- Fixed several Windows Vista compatibility issues.
- Fixes and enhancements to fullscreen support.
- Fixed certain configs not being disabled despite being unchecked in the G-Force Toolbar.
- Fixed issue where control text would appear blurry in the G-Force Toolbar for Windows if ClearType was enabled.
- Fixed issue where jpeg images and sprites would fail to load (resulting in an on-screen error message).
- Fixed the G-Force Toolbar's 'Show Sprites Folder' under Mac OS X.
- Fixed stability issue present under QMP, Winamp, and iTunes.
- Screen saver fixes and improved multiple display device support.
- No longer calling SetProcessAffinityMask(), resulting in enhanced performance on modern multi-core/CPU Windows systems.
- Increased default track text size.
- The installer is now VirtualStore aware, meaning that Windows' default behavior of retaining previously stored installations of G-Force will no longer corrupt newly installed versions (which was resulting in numerous problems on certain systems, indicated by the message "the expected version in boot.txt doesn't match the actual version" when G-Force would start up).
- On players where keyboard input is available, the arrow keys now switch to the previous/next ColorMap and WaveShape.
- Added new WaveShapes created by Andy.
Changes from v3.7.4 to v3.7.5
- Fixed ColorMaps being displayed wrong on some PowerPC Macs.
- Corrected the default placement of the Standalone window.
Changes from v3.7.3 to v3.7.4
- Increased the sprites limit from 1,000 to 10,000 images.
- Added V-Bar support for legacy machines (and machines without full OpenGL support).
- Compatibility fixes for J. River Media Center 12.
- Improved fullscreen support under Windows.
- Fixed cases where G-Force would choose the incorrect display device when entering full screen mode on a multi-display Windows setup.
- Fixed keyboard and mouse focus issues in the Mac OS X Standalone.
- Worked around stability issue imposed by RealPlayer.
- Made the Mac OS X installer package more robust.
- Fixed issue where the G-Force Toolbar's "FlowField Union" checkbox was not always being applied.
- Fixed issue where the iTunes window would activate several seconds after G-Force was exited.
Changes from v3.7.2 to v3.7.3
- OpenGL is now used by default under Windows Vista (assuming adequate drivers are installed and sufficient hardware features are present).
- Fixed issue causing album cover art to sometimes appear slanted/corrupted.
- Fixed issue where G-Force visual output would freeze/stop under WMP.
- Fixed issue where G-Force could crash or hang on exit.
- Added 10.3 installer bug/crash workaround.
- Removed support for QCD and added support for QMP.
- Fixed Rage128 (TiBook) support.
Changes from v3.7.1 to v3.7.2
- New FlowFields.
- By popular request, pixel doubling support has been added (SHIFT+D).
- Enhanced audio response quality when running under iTunes.
- Added support for non-OpenGL mode in Mac OS X (for legacy machines).
- Added inline literal vector support, allowing discrete vectors to be easily expressed.
- Fixed case where the check for updates feature would fail to function.
- Track info now appears initially if the track info duration setting is longer than 30 seconds.
- Track info now fades in and out.
- Fixed issue where increasing the WaveShape slideshow frequency (via the G-Force Toolbar) was not always causing a WaveShape change.
- Crash workaround for the fact that QuickTime was causing WMP to crash if an OpenGL context is created after InitializeQTML() is called.
- Fixed deadlock scenario where SSFS maintenance was blocking the completion of queued SSURL_Verb_Decode items.
Changes from v3.6.2 to v3.7.0
- All new multi-threaded file and image loading subsystem, decreasing visual stutter.
- The G-Force Toolbar now uses the G-Force engine for sprite and particle slideshow states rather than storing them.
- Improved fullscreen support for iTunes for Mac OS X.
- Fixed issue that was causing cryptic audio error messages in Windows Media Center.
- Fixed issue where explore.exe would stop responding when in WMP was in Windows "Toolbar" mode.
- Fixed crash caused when imaging blank track text.
- Improved album cover art detection for WMP.
- Fixed bug where random video sprites would sometimes be displayed with an inverted intensity.
Changes from v3.6.1 to v3.6.2
- Enhanced unicode compliance and support (addressing a various issues caused by non-ASCII pathnames and strings).
- Fixed issue in fft code that was sometimes resulting in bad fft output (only affects the Standalone and V-Bar).
- Fixed bug where lines drawn on overlays would exhibit color banding.
- Fixed issue where certain sized sprite images would cause a crash.
- Fixed issue in the G-Force Toolbar where themes would sometimes fail to be deleted.
- Splash text now has a shadow to make it more readable.
- The Standalone and V-Bar no longer mute other audio sources in Windows.
- Higher performance text imaging.
Changes from v3.6 to v3.6.1
- Three new FlowFields by Rainer!
- Improved line drawing performance and quality.
- Added new pref: PREF_ANTIALIASED_DRAWING.
- Added new pref: PREF_FULLSCREEN_REFRESH_RATE.
- No longer using deprecated portions of the QuickTime API.
- Fixed G-Force Toolbar instability inserted when a theme was deleted.
- Fixed case where G-Force would fail to exit from fullscreen mode in iTunes.
- Background sprites already running now automatically fade out if a new background sprite starts due to shuffle mode (previously, a new background sprite would not appear until the current one expired).
- The Windows installer now works around Windows 64 bit System32 (SysWOW64) redirection when installing the screen saver.
- Because of the present state of brokenness of OpenGL drivers in Windows Vista, G-Force will no longer OpenGL by default if it's running under Vista (unless nOGL=0 explicitly appears in the global prefs file). This behavior will be removed once video hardware companies (e.g. Nvidia, ATI, and Intel) stabilize their driver support for Windows Vista. You are encouraged to contact these companies and ask that they improve their support of OpenGL in Vista.
- Added anonymous usage stats reporting (which is enabled via a checkbox in the Windows installer).
- The "External Folder" feature on the G-Force Toolbar for Windows will now only add items to the sprites list they have a standard image or video file extension.
Changes from v3.57 to v3.6
- 11 new WaveShapes by Andy!
- New internal "lazy" expression evaluation scheme, enhancing performance in certain cases.
- The G-Force Toolbar now allows newly created themes to be saved over existing themes.
- Fixed issue where the external sprites folder feature was causing the enabled state of the built-in sprites to always enable.
- The platinum installer now installs the screen saver (so platinum users no longer need to separately download and install the screen saver).
- In Windows, now using a child window scheme when using OpenGL, improving stability in fringe usage scenarios and environments.
- When running on an Intel Mac, G-Force now uses native 32 bit pixel format (vs. big endian pixel format), enhancing texture upload performance.
- Improved audio hardware compatibility on Windows for certain hardware manufacturers.
- Fixed permissions problems in the Mac OS X installer for Mac OS 10.3.
- Fixed issue in the G-Force Toolbar for Windows where the particle and sprite shuffle speed sliders weren't always accurately transferred to the engine, resulting in an incorrect particle frequency or duration being set.
- Added support for QCD's opGetVisualsWnd mode.
- Fixed skin support in Windows Media Player.
- On Windows, G-Force now sets process affinity to CPU 0 (vastly improving performance on multiprocessor setups).
- Fixed issue that was causing G-Force to fail to load in Google Sidebar.
Changes from v3.5.6 to v3.57
- New configs -- thanks Rainer!
- In Windows, the preferences folder has been moved from the user profile folder to the user's Application Data folder and in Mac OS X, ~/Library/Preferences/SoundSpectrum.
- Fixed order of operations bug in the interpreter for comparison operators and logical operators.
- Fixed line drawing bug, sometimes resulting in erratically drawn lines.
- Fixed bug introduced in G-Force 3.5.6 that broke movie sprites.
- Now building WMP/MC glue using MSVS8, enhancing G-Force's stability (resulting from a code generation bug present in the VS6 compiler).
- Fixed issue in the G-Force Toolbar for Mac OS X where enabling/disabling configs was not being communicated to the engine, resulting in changes not having any effect until the next time the theme was loaded.
- Fixed XMPlay 3.3 detection in the G-Force installer.
- Added SS_AUTO_FRAME_DIMENSION behavior for PREF_MAX_SIZE_X and PREF_MAX_SIZE_Y, and added support in the G-Force Toolbar for this new option.
- Fixed issue in the G-Force Toolbar for Windows where user themes were not being fully applied to G-Force when the toolbar first starts up.
- Fixed issue in WMP where the incorrect album cover art would sometimes be displayed.
- Fixed issue in WMP where user-specified album cover art images were failing to load.
- Because WMP doesn't properly handle unhandled keystroke messages, hotkey handling has been removed in G-Force when running under WMP.
- The Mac OS X installer now installs the G-Force Toolbar, G-Force V-Bar, and Standalone in the Applications folder.
- The G-Force Toolbar now lets the user select different track text appearance styles.
- Until iTunes 7 for Windows is unbroken for non-native fullscreen modes, fullscreen resolution has been hardwired to the native display resolution.
- The Mac OS X installer now prompts the user for their license code during installation (instead of G-Force asking for it when it runs for the first time).
<<Back
|