"For some highly interactive games, action games in particular, the time required to reflect the push of a button on the screen is critical and the frame rate determines the fluidity of the movements," he said, referring to the latency issues of online cloud gaming services.
"This means that there are some types of games that can be put on the Internet and others that cannot. There are many things that cloud gaming cannot do by design, but this fact has not been communicated well to the public, and I find it strange that many people claim that cloud gaming is the future."
He said that Nintendo's stance is that dedicated gaming platforms will not die out, and denied suggestions that Nintendo was going to integrate its home and portable devices into one in the near future.