"The problem is that Sony decided to go out and publish a bunch of numbers, which are in some ways meaningless. Because this isn't like 1990, when it was 16-bit versus 32-bit," he told OXM.
"Here's what you care about, you bought a system to play great games and have great experiences. I feel like our games and experiences are going to be every bit as good, if not better, technically--on top of all the magic we're going to add with the instant switching, and the power of the cloud."
He said he would rather not even have a discussion on the differences in the under-the-hood specs of the Xbox One or PS4 because in the long run, it's not going to matter.