Getting Started
- Launching the MediaPortalEditor for the first time
- Creating a new skin
- Working with an existing skin
Launching The MediaPortalEditor For The First
Time
The first time you launch the MediaPortalEditor (MPE)
you will be prompted to select your MediaPortal folder or directory.
Clicking OK will open up the Preferences Dialog. To select your folder do
the following:
- Click on the MediaPortalDir property
- Click the [...] button on the right.
- A folder browser will open.
- Select the appropriate folder and Click OK.
- Click OK to close the Preferences Dialog.
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Creating A New Skin
It is highly recommended that you create a new skin to work with
instead of directly editting one of the existing skins. Use the following
steps to create a new skin:
-
Click the File menu then Click New.
-
Alternatively, you can press <Control-N>.
-
The Skin Browser Dialog will open. This dialog
will be used to enter the new skin name and to select one of the existing
skins that will be used as a template for your new skin. All of the
controls, fonts, screens, images, and strings will be copied from the selected
template skin to your new skin folder.
-
Select the skin you wish to use as a template.
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Type the name of the new skin.
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Click the OK button.
-
A new folder will be created with the name that was
specified in the Dialog for the new skin.
-
All of the resources will be copied to this new folder.
-
If successful, the new skin will be openned and you can begin editting.
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Opening An Existing Skin
Use the following steps to open an existing skin:
-
Click the File menu then Click Open.
-
Alternatively, you can press <Control-O>.
-
The Skin Browser Dialog will open.
-
Click on the skin you wish to Open. If the skin
has a preview.jpg in its root folder, then this image will be displayed in the
preview box. In a future version of MPE, this image will be generated
automatically, but for now, you must take your own screenshot
and save it the root folder of the skin.
-
Click the OK button, or Double-Click the skin you wish
to open.
-
The skin's resources will be parsed and opened.
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Getting Around the Editor