Study finds activity games fight childhood obesity

James Delahunty
6 Jan 2007 2:59

While you don't have to be an expert to know that the more activity you are performing, the more calories you burn, a study has confirmed that armed with the proper activity driven software, video games can be an effective tool to fight obesity in children. Mayo Clinic obesity researcher Lorraine Lanningham-Foster wanted to find out exactly how much energy some games on the market require from children.
"In this day and time, children really love to play video games," Lanningham-Foster told GameSpot. "And even though we might want children to be outside and engaged in more traditional children's play, I don't think that children are going to abandon video games anytime soon...It's important to look at it this way because video gaming may potentially be a better way for obesity researchers to develop better interventions for children."
The research involved a group of 25 children, 10 of which are described as "mildly obese". The children were tested in 5 separate states of activity...

  1. Sitting watching television
  2. Sitting and playing a traditional game (Disney's Extreme Skate Adventure)
  3. Playing activity demanding game (Nicktoons Movin (PS2)
  4. Playing activity demanding game (Dance Dance Revolution Ultramix 2 (Xbox)
  5. Walking on threadmill at 1.5mph while watching television

The study concluded that the children burned the same amount of calories while sitting watching TV and when playing a traditional game. However, playing the Jellyfish Jam game on Nicktoons Movin' tripled the calories burned, with the obese children burning 5 times as many calories as they would sitting watching TV.
The most energy intensive of all the activities was playing Dance Dance Revolution, with the obese children burning 6 times as many calories than when sitting still. "Activity-promoting video games have the potential to increase energy expenditure in children to a degree similar to that of traditional playtime," the researchers concluded. "We think that converting seat-based screen time to activity-associated screen time is an essential approach for promoting an active environment that is also fun for children."
Since the study was completed months before Nintendo's Wii console was released, the researchers didn't get a chance to test the effects of its activity-oriented nature. "I haven't had a chance to do some studies with it, but it's something I'd love to have the opportunity to do," Lanningham-Foster said. "The technology there is actually quite similar to some of the technology we use to monitor physical activity in children."
Source:
GameSpot

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