DECE - Media industry's best and last hope for DRM?

Andre Yoskowitz
14 Sep 2008 17:59

A consortium of media industry companies have announced their plans to bring the digital world together using what they call the Digital Entertainment Content Ecosystem, or DECE.
The consortium, which consists of media giants Alcatel-Lucent, Best Buy Co Inc, Cisco Systems Inc, Comcast, News Corp's Fox Entertainment Group, Hewlett-Packard Co, Intel, Lions Gate Entertainment Corp, Microsoft Corp, General Electric Co's NBC Universal, Viacom Inc's Paramount Pictures, Philips, Sony Corp, Toshiba, VeriSign, and Time Warner Inc's Warner Bros Entertainment are working on a "uniform digital media experience" but admits it will not announce any more details until the CES event in January.
DECE President Mitch Singer added however that the group wants "interoperability of devices and websites" and fair usage rights that will allow consumers to copy content for household playback devices as well as burn their purchased content to physical media for playback or storage.
Each consumer would also be given a "rights locker", a virtual library where all video purchases would be stored and available for download again if ever lost.
DECE will also have a logo that can be places on products and websites that will inform consumers on whether that site or product is compatible with DECE standards.
"We will be developing a ... specification that services and device makers can license. They can use the logo to associate their device, knowing that when the consumer goes to buy the content, they know it will play,"
Singer added.
Singer noted that the new framework would destroy the current "closed" iTunes model headed by Apple.
"This is very different from the Apple ecosystem," he said. "We encourage Apple to join the consortium. We don't ever anticipate Apple going away or this consortium replacing it."
Mark Coblitz, senior vice president of strategic planning for Comcast says a main aim is to give consumers back the comfort and simplicity they feel with a physical DVD, but with video downloads.

"They knew that when they brought (a DVD) home, they could play it on the device of their choice,"
Coblitz said. "We see this vision of 'buy once, play anywhere.'"

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