WiiWare 'threshold' is real

Andre Yoskowitz
20 Apr 2009 21:38

According to an anonymous developer, the rumored WiiWare 'threshold' is real, but the press has misinterpreted the facts.
The so-called 'threshold' means that indie developers who create titles to sell via WiiWare have to sell a significant amount of the game to receive any revenue from Nintendo.
"I'm concerned this recent threshold news is generating an artificially negative wave of press. The spirit of the threshold was never to screw the developer - it was, as far as I can tell, a quality control mechanism to prevent the service from getting overrun with a bunch of crappy games,"
says the source.

"Once the threshold is crossed, the developer is retroactively paid for every single unit sold below the threshold. I know there has been confusion on that point in the past.
"From the stats I've seen and heard developers report, the threshold is easily surpassed within the first day, or at least the first week, for many games."
"I hear rumours within the dev community that Nintendo recognises a problem here, where occasionally an entirely legitimate game just doesn't make it, and is looking for a way to make exceptions, to ensure small devs are paid even if the threshold is not reached. Just rumours though, so who knows.
"I just fear this is one of those things that sounds a lot more evil than it actually is,"
concluded the source.

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