iPhone app makes $1 million in revenue in six weeks

Andre Yoskowitz
29 Jul 2009 0:18

According to TechCrunch, the game developer Social Gaming Network (SGN) has "pulled in over $1 million in download fees alone in the first six weeks it was available," for its game Fleet Air Superiority Training F.A.S.T.
The game was priced at $9.99 USD but saw slow sales and SGN has since varied pricing, currently bringing it down to $1.99 USD. Cnet says the game brings in as much as $60,000 a day for its creator.
The fast and impressive numbers seem to be opening the eyes of other flash-based game developers, who are now seeing the potential of complex games as strong selling points.
You can view the game here (iTunes will open): F.A.S.T

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