Andre Yoskowitz
7 Jul 2011 14:37
Ubisoft, the game developer behind blockbuster franchises like Splinter Cell and Assassin's Creed has said this week that its creativity is now being limited by the PS3 and Xbox 360's hardware.
Says Yves Jacquier, Ubisoft's executive director of production services at Ubisoft Montreal:
Our challenge with the PlayStation 3 and Xbox [360] is that we're extremely limited in what we can do.
It's a challenge for the engineers to provide nice graphics and nice AI and nice sound with a very small amount of memory and computation time.
The challenge is that, if you see an AI coming, you've failed. And that's a problem we have to overcome as we create the impression of flawless, seamless worlds. In general the industry expects that graphics will not be a strong feature any more... Obviously, graphics are better for marketing purposes because you can show things. AI you can't show.
We think that the next generation of consoles won't have these limits any more. Games might have more realistic graphics and more on-screen, but what's the value of making something more realistic and better animated if you have poor AI?