Call of Duty dev explains lower resolution for 'Ghosts' on Xbox One

James Delahunty
4 Nov 2013 22:05

Infinity Ward Executive Producer Mark Rubin has explained why Call of Duty: Ghosts renders at 720p on Xbox One.
It emerged last week that Call of Duty: Ghosts would render at 720p on the Xbox One console, which had some gamers scratching their heads since it will render at 1080p on the PS4.
According to Rubin, the problem was in the framerate. Infinity Ward wanted 60fps, but couldn't get it while rendering in 1080p.
"It's very possible we can get it to native 1080p [resolution]. I mean I've seen it working at 1080p native," Rubin told Eurogamer.
"It's just we couldn't get the frame rate in the neighborhood we wanted it to be. And it wasn't a lack of effort. It wasn't that it was like last minute. We had the theoretical hardware for a long time. That's the thing you get pretty quickly and that doesn't change dramatically."
He told GameSpot that the game renders at 720p on the Xbox One, and then upscales to 1080p for TV output.
"They both look great. The Xbox One is 720p, but it upscales to 1080p. So it is a 1080p output on your TV. The differences are probably more subtle than some people would notice, but some people will notice. It's such a hard thing to talk about," he said.

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