This is commenting to an item from a while ago, but Newbie expresses my thoughts exactly.
The enormous waste of time that goes on with these audio engineers who post these meaningless, detailed tests results, who ALWAYS seem to fall in love with testing low bite rates. WHY !!
I would like to see any testing START at 128, then go up to Q10 for Oog and 320 for MP3. Compare on CBR and VBR on the tests as well. Let us see what quality will sound like. I personally seem to use a lot of Ogg Vorbis at Quality setting 6 (VBR). To me, on my mobile player, it sounds very full and clean.
JT
I do have to say for myself, I find Oog Vorbis superior to listen to with, especially with good, sensitive headphones, than any MP3. Both of them kick the crap out of a format we allshould stay away from, that mediocre garbage that is meant to get control of the multimedia market, with Apple, which is any
codec that starts with a W.
Any thing that makes Ogg Vorbis totally superior is too look at the long term effect of the use of it. Oog Vorbis is not only the best compressed audio format around, but it is true Open Source and free to use.
I am starting to notice that some PC games using it as I see them installed. Wise choice.
It helps a lot to support Open Source codecs, good ones like the superior ogg vorbis. Make sure you ask if you are thinking about a mobile audio player and if the audio formats are limited (like the most overated, overmarketed product in the history of mankind, the mediocre and most limiting mobile audio player in the market, the Apple Icrop. A product dedicated to kill crreativity, control both artists and customers. One of the major ways it Apple and they Buddies at Microsoft limiting formats and making sure that awful
DRM, which is doing more to limit music artists's sales, than anything I can think of.