AfterDawn: Tech news

EA's 'Online Pass' has only generated $15 million revenue

Written by Andre Yoskowitz @ 08 Sep 2011 12:52 User comments (8)

EA's 'Online Pass' has only generated $15 million revenue

Since its launch in 2010, it appears that EA's Online Pass has only generated $15 million in extra revenue.
Online Pass, the company's way to kill of the used game market, requires second-hand buyers to pay $9.99 or so if they want to access the online features of a game, on top of the price of the game.

Added CFO Eric Brown at the recent Citi 2011 Tech Conference:

The revenues we derive from that haven't been dramatic. I'd say they're in the $10-$15 million range since we initiated the program.


Online Pass has started a new trend, and other publishers like Sony and Ubisoft have followed, each looking to milk more money from consumers.

Brown says consumers are "ok" with the Online Pass:

The reception of the program has been positive. We thought about [Online Pass] pretty carefully and there hasn't been any significant push-back from the consumer, because I think people realise that if you're buying a physical disc and it requires an attachment to someone else's network and servers, [those] people realise bandwidth isn't free.



So the fact that we're diffusing or covering online costs is not viewed to be unreasonable. We're well into this program and there is no consumer backlash.

Tags: EA Online Pass
Previous Next  

8 user comments

18.9.2011 13:32

You made money on the bandwidth when you sold the intial "physical" disc. Who are you trying to kid here. I'm not intrested. Sorry, you are double dipping.

28.9.2011 14:12

imagine selling your car and then the ford or whoever then decides they want £££ to activate the steering/radio/accelerator etc......other companies may follow this utter rubbish trend

38.9.2011 20:11

It's only a pain in the ass if the game requires online access despite never truly being an online game; *I LOOK AT YOU MASS EFFECT 2*. I honestly surprised there isn't some sort of law out there against double dipping.

48.9.2011 22:24

When the disk was sold initially (brand new), it doesn't matter how many times it changes hands. If customer A buys a game, Hot Pursuit for example, then they decide the game is an unfinished gimmick of a game riding on the coattails of it's past, it doesn't matter one bit to EA if customer A continues to play the game or sells it off to customer B. EA would have no way of knowing that customer B took the place of customer A if it wasn't for having to create an individual account. Unless customer A copies the game, EA will feel absolutely no difference between A or B (except that B might play more than A until they also realize it sucks). The point is, the cost was already factored into the initial sale, and charging customer B on top of A is 'double dipping.'

And unless I was too subtle EA, Hot Pursuit sucked! ...Waste of money. The old PS2 HP2 game is better. Not was, is. Had I not got it unbelievably cheap on Black Friday I would be pretty pissed about it.

59.9.2011 06:51
lee0123
Unverified new user

This is an absolute con the way they charge consumers more money again with this method. The amount these companies moan about losing money to people that pirate games and then have the cheek to rip people off in this way.

69.9.2011 11:33

To say "consumers are OK with it" is delusional.

I doubt many customers will refrain from buying a game solely due to this restriction. However, I lost interest in games years ago due to the increasing number of anti-consumer policies in the gaming industry. There are many ways to entertain, and many segments of the entertainment industry that do not assume the customer is the enemy. The yahoos managing the game development companies don't realize how much larger the gaming market would be if they would focus more on trying to attract customers to the industry and stop worrying about whether they have squeezed every cent they can out of a particular customer.

79.9.2011 18:35

Originally posted by molsen:
You made money on the bandwidth when you sold the intial "physical" disc. Who are you trying to kid here. I'm not intrested. Sorry, you are double dipping.
the internet is a baby and pedo game comps are spit roasting it.

810.9.2011 03:04

they are assh**es well im thinking there is a way out of this its simple every game you buy that needs this online crap dlc or such the 1st buyer installes it but uses a throw away email after all thats all thats needed to verify and when its sold that throw away email goes with the game problem solved the second buyer only buys the game and is not charged for the dlc stuff that 1rst user registerd with the game i think that will solved it after all until they put in place only one computer or game system can be registered for a game there will be a way around this crap

Comments have been disabled for this article.

Latest news

VLC hits milestone: over 5 billion downloads VLC hits milestone: over 5 billion downloads (16 Mar 2024 4:31)
VLC Media Player, the versatile video-software powerhouse, has achieved a remarkable feat: it has been downloaded over 5 billion times.
2 user comments
Sideloading apps to Android gets easier, as Google settles its lawsuit Sideloading apps to Android gets easier, as Google settles its lawsuit (19 Dec 2023 11:09)
Google settled its lawsuit in September 2023, and one of the settlement terms was that the way applications are installed on Android from outside the Google Play Store must become simpler. In the future, installing APK files will be easier.
8 user comments
Roomba Combo j7+ review - Clever trick allows robot vacuum finally to tackle home with rugs and carpets Roomba Combo j7+ review - Clever trick allows robot vacuum finally to tackle home with rugs and carpets (06 Jun 2023 9:19)
Roomba Combo j7+ is the very first Roomba model to combine robot vacuum with mopping features. And Roomba Combo j7+ does all that with a very clever trick, which tackles the problem with mopping and carpets. But is it any good? We found out.
Neato, the robot vacuum company, ends its operations Neato, the robot vacuum company, ends its operations (02 May 2023 3:38)
Neato Robotics has ceased its operations. American robot vacuum pioneer founded in 2005 has finally called it quits and company will cease its operations and sales. Only a skeleton crew will remain who will keep the servers running until 2028.
5 user comments
How to Send Messages to Yourself on WhatsApp How to Send Messages to Yourself on WhatsApp (20 Mar 2023 1:25)
The world's most popular messaging platform, Meta-owned WhatsApp has enabled sending messages to yourself. While at first, this might seem like an odd feature, it can be very useful in a lot of situations. ....
18 user comments

News archive