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Version history for ScummVM (portable)

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Changes for v1.6.0 - v1.7.0

  • 1.7.0 (2014-07-21)
  • New Games:
  • Added support for Chivalry is Not Dead.
  • Added support for Return to Ringworld.
  • Added support for The Neverhood.
  • Added support for Mortville Manor.
  • Added support for Voyeur.
  • General:
  • Updated Munt MT-32 emulation code to version 1.3.0.
  • Switched from our custom JPEG and PNG decoders to libjpeg(-turbo) and libpng, which are faster and can handle more images. (NOTE: The change to libpng was done in version 1.6.0, but it was not added to the NEWS file).
  • Added generic OpenGL (ES) output (based on GSoC Task).
  • The GUI can now be rendered in 32-bits.
  • The build system has been changed to be more modular and easier to add new engines.
  • SDL:
  • Added OpenGL graphics mode based on our generic OpenGL output. This allows for arbitrary output sizes. However, it does not support special filters like AdvMAME, HQ, etc.
  • AGOS:
  • Added mouse wheel support for inventory and save game lists.
  • Enabled verb name display in Simon the Sorcerer 2.
  • Fixed the Feeble Files loyalty rating in the English 4CD version. (This was apparently a bug in the original game. It is currently unknown if other versions still have the same problem.)
  • Broken Sword 1:
  • Added back support for MPEG-2 videos.
  • Broken Sword 2:
  • Added back support for MPEG-2 videos.
  • CGE:
  • Added an option to enable "Color Blind Mode" to the ScummVM GUI.
  • Gob:
  • Improved video quality in Urban Runner.
  • Hopkins:
  • Added an option to toggle "Gore Mode" from the ScummVM GUI.
  • Fixed bug that could cause the music to stop prematurely.
  • Pegasus:
  • Fixed several rare crashes and glitches.
  • Fixed multiple bugs carried over from the original binary.
  • SCI:
  • Added support for the more detailed RAVE lip syncing data in the Windows version of King's Quest 6. Portraits should now be much more expressive when talking.
  • Added support for simultaneous speech and subtitles in the CD versions of Laura Bow 2 and King's Quest 6 (toggled either in-game with the new "Dual" audio state, or via the ScummVM audio options).
  • Fixed music fading.
  • Fixed several script bugs in Camelot, Crazy Nick's, Hoyle 3, QFG1VGA, KQ5, KQ6, LB2, LSL2, LSL5, Pharkas, PQ1VGA, SQ4, SQ5.
  • Improved the MIDI parser so that music event processing is done more properly.
  • SCUMM:
  • Changed the saved game naming scheme of HE games to always contain the target name.
  • Fixed having multiple coaches in Backyard Football.
  • Improved AdLib support for Loom and Indiana Jones and the Last Crusade. This makes sound effects like, for example, the typewriter and waterfall in Indiana Jones and the Last Crusade sound like in the original.
  • Added support for the Steam versions of Indiana Jones and the Last Crusade, Indiana Jones and the Fate of Atlantis, Loom and The Dig. Both the Windows and the Macintosh versions are supported.
  • TONY:
  • Savegames in Tony Tough now work on big-endian systems.
  • Tinsel:
  • Discworld 1 and 2 no longer crash on big-endian systems.
  • Android port:
  • Added experimental support for the OUYA console.
  • PS2 port:
  • Added configurable TV modes: NTSC and PAL.
  • Added configurable graphics modes: SDTV progressive, SDTV interlaced, EDTV progressive and VESA.
  • Added a configuration option for the HDD partition used.
  • Added a configuration option for the IP address used.
  • Added a configuration option to toggle USB mass storage.
  • Tizen port:
  • The BADA port has been merged/updated into Tizen.



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