Yesterday, Sony revealed some details about the chips they will be using to power their upcoming Playstation Portable. The chipset includes the CPU, a 3D graphics engine, a media processor, a security processor and a power manager. The MIPS R4000-based CPU runs at 333MHz, its frontside bus runs at up to 166MHz, with both frequencies controlled by processor load and it contains a vector processing engine according to Sony chip designer Masanobu Okabe. The graphics sub-system will operate across a 512-bit bus and is capable of rendering 664m pixels per second and 35m polygons per second. The core operates at 166MHz and includes 2MB of integrated buffer DRAM and a further 2MB of embedded DRAM is dedicated to the main processor.
The PSP will support USB 2.0, MemoryStick and up to 32MB of DDR SDRAM. The PSP will feature a 4.3in, 480 x 272 widescreen LCD and will weigh 260g. It measures 17 x 7.4 x 2.3cm. It uses a 1.8GB optical disc called Universal Media Disc to store content.
For more tech details and a general pic, visit the source.
Source:
The Register












