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UPDATED: Sony cutting RAM in upcoming Vita handheld?

Written by Andre Yoskowitz (Google+) @ 01 Aug 2011 2:10 User comments (24)

UPDATED: Sony cutting RAM in upcoming Vita handheld? Update: Sony has said this weekend they will not reduce the RAM in the Vita, but they will also not reveal the final specs meaning it could still be 256MB instead of the rumored 512MB.
According to developer Novarama's CEO Dani SŠnchez-Crespo, the upcoming Sony PlayStation Vita will indeed see the rumored RAM reduction.

Originally pegged at 512MB of RAM, the handheld will have just half of that.

When asked if the cut would cause any problems for developers, Sanchez-Crespo says:

That wonít affect us. Itís actually good for developers to work under constraint. Generally for Vita, we still have a whole lot of headroom in terms of GPU power, CPU power and indeed RAM.


The exec also reminded that the original PSP severely lacks powerful specs compared to the Vita:

Remember the PSP had 32 MG of RAM, we have about ten times that now. And the systemís battery life, by the way, is really good. Youíd think with all the processing power that it would drain fast, but itís fantastic.

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24 user comments

11.8.2011 2:27

http://www.eurogamer.net/articles/2011-07-29-sources-question-vita-ram-halved-claim
he was asked how he felt if it was halved I think in the above story.

the guy has already backtracked on the above statement saying he does not even no if that is true.

This message has been edited since its posting. Latest edit was made on 01 Aug 2011 @ 3:23

21.8.2011 2:47

And now all the promises and selling points will slowly start to fall off this thing until it's just another bomb like the last psp.



31.8.2011 3:09

jookycola bomb? the 6 year old PSP is outselling the 3DS 2-1 this quarter.

41.8.2011 9:31

Originally posted by jookycola:
And now all the promises and selling points will slowly start to fall off this thing until it's just another bomb like the last psp.
I liked the last PSP... But this isn't good at all. I will just wait a year and get whatever improved PSP they come up with that has 512MB of ram... Hey Sony, I know what this hypothetical PSP can be called: PSP VitaLITY <See what I did there? :D



IMPORTANT: If you hate Sony for being so corrupt, copy this image into your signature too!

51.8.2011 11:09

No biggie...it is a very dumb way to cripple their new device, but I probably wouldn't buy it anyway...If I buy another Sony product after the PS3, I really deserve to get f**ked...and I will.

61.8.2011 11:23

Er......why make it that much harder to port PS3 games to the new PSP?


Copyright infringement is nothing more than civil disobedience to a bad set of laws. Lets renegotiate them.

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71.8.2011 11:39

Well of course the PSP is out selling a higher priced handheld. Any model of a Toyota car will out sell any cars from Ferrari. The 3DS also does not have a lot of 3D games for it yet, and the ones out are not that great from reviews I have been reading. Things may change when the price cut comes this month for the 3DS.

81.8.2011 11:56

I got this feeling they will put it back within the next couple of revisions.....


Copyright infringement is nothing more than civil disobedience to a bad set of laws. Lets renegotiate them.

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91.8.2011 13:14

Afterdawn is the only place that Confirmed that the Vita will have half the ram. You heard it here first. Thanks Mr. Yoskowitz this will surly end up happening.
Confirmed: Sony will cut ram down to 256mb in upcoming PS3 console

101.8.2011 13:32

O_o AD was the first to confirm... Well even if that is true, does it really matter? And as for half the RAM it all comes down to how good the games are and even then... it's like Killer said, after the PS3 bs, can you really trust them enough to care.

111.8.2011 13:45

and this is why we shouldn't let execs piss around with engineering specs. if the engineer says it needs 512MB ram, it needs 512MB of ram...always trying to save a few cents. idiots


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121.8.2011 14:26

Quote:
Itís actually good for developers to work under constraint.
Am I reading this right? I'm not a programmer, but my common sense is tingling and its telling me this is a load of ****. Please correct me if I'm wrong.

131.8.2011 14:56

Originally posted by Azuran:
Quote:
Itís actually good for developers to work under constraint.
Am I reading this right? I'm not a programmer, but my common sense is tingling and its telling me this is a load of ****. Please correct me if I'm wrong.
its a load of shit. its the old way of thinking while it used to be valid as what you could do with textures was very limited, there was no need for extra head room.

now you have all kinds of texture enhancing techniques, which requires that much more ram, a good developer wont let and extra 256MB go to waist.

again its coming from an exec that couldn't give a shit how it performs as long as he gets his cut.


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141.8.2011 15:43

That is a load of crap like DXR88 has said, where not in the 80's and 90's anymore games are more complex and ram is quite cheap and they buy in massive quantities saving even more. This call is not by any means to pass the savings on to the consumer. Sony if you could only do things right you would have customers coming back, not running away.

151.8.2011 15:47

Originally posted by Azuran:
Quote:
Itís actually good for developers to work under constraint.
Am I reading this right? I'm not a programmer, but my common sense is tingling and its telling me this is a load of ****. Please correct me if I'm wrong.

Well, kinda wrong! That's one reason game consoles have less memory than general purpose computers...to help prevent lazy developers from writing crappy 'bloatware' code like they can on computers. That, along w/ lower power needs and less heat.

Anyway, it's so silly for people to be arguing about changes to rumored specs, especially when thy have no first-hand knowledge that such a change really affects anything.
This message has been edited since its posting. Latest edit was made on 01 Aug 2011 @ 17:31

161.8.2011 17:58

Originally posted by xnonsuchx:
Originally posted by Azuran:
Quote:
Itís actually good for developers to work under constraint.
Am I reading this right? I'm not a programmer, but my common sense is tingling and its telling me this is a load of ****. Please correct me if I'm wrong.

Well, kinda wrong! That's one reason game consoles have less memory than general purpose computers...to help prevent lazy developers from writing crappy 'bloatware' code like they can on computers. That, along w/ lower power needs and less heat.

Anyway, it's so silly for people to be arguing about changes to rumored specs, especially when thy have no first-hand knowledge that such a change really affects anything.
the more ram the larger the textures, more head room for stuff like AA and Anisotropic filtering, texture stenciling i could go on all day about stuff that can fill all the ram. besides the CPU has very strict rules on what goes in and what comes out, curving the bloatware use substantially

if consoles had more ram they would and could still be on par with your midrange PC's.

if it turns out to be untrue good, unlikely though.

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171.8.2011 21:17

Mr_Bill06 so the PS2 should be out selling everything as well then if we look at it your way.

181.8.2011 21:41

Originally posted by brockie:
Mr_Bill06 so the PS2 should be out selling everything as well then if we look at it your way.
it was doing better than everything but the WII for a time....

Copyright infringement is nothing more than civil disobedience to a bad set of laws. Lets renegotiate them.

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191.8.2011 23:14

Originally posted by DXR88:
the more ram the larger the textures, more head room for stuff like AA and Anisotropic filtering, texture stenciling i could go on all day about stuff that can fill all the ram.

I'm not saying it doesn't make things easier in some cases, but how many people would whine about an extra $25-50 in cost and up to 10-20% lower battery life? It's all about trade-offs and most of the people complaining about this RUMOR have little to no idea what they're even talking about and make ridiculously false comparisons/assumptions about it. I wouldn't bother caring at all about the issue until if and when a respected developer actually says something has an inherent flaw.

202.8.2011 1:11

Originally posted by xnonsuchx:
Originally posted by DXR88:
the more ram the larger the textures, more head room for stuff like AA and Anisotropic filtering, texture stenciling i could go on all day about stuff that can fill all the ram.

I'm not saying it doesn't make things easier in some cases, but how many people would whine about an extra $25-50 in cost and up to 10-20% lower battery life? It's all about trade-offs and most of the people complaining about this RUMOR have little to no idea what they're even talking about and make ridiculously false comparisons/assumptions about it. I wouldn't bother caring at all about the issue until if and when a respected developer actually says something has an inherent flaw.
LoL...it wouldn't add nearly that much...you can get 12GB of high quality memory, mounted on sticks, with coolers, and assembled by corsair for just $100...that is under $5 for 512MB, retail...cut that in half for wholesale without boards, and then cut that down about 33% because Sony would not use good memory...and you see that by cutting the memory in half, they are saving about $1 per unit.

...But the sony beancounters chimed up and said something like, "We can save $50,000,000 dollars on the first 50,000,000 units shipped if we cut the memory in half"...and that was that...nevermind that the games will suffer and thus they will sell fewer units.


212.8.2011 7:06

KillerBug hate campaign again if any thing Sony products are made very well so they must use good parts.

This message has been edited since its posting. Latest edit was made on 03 Aug 2011 @ 5:39

222.8.2011 15:38

Actually I like and agree with everything Killerbug has said in this. Bean counters won this round.



233.8.2011 4:35

Originally posted by brockie:
KillerBug hate campaign again if any think Sony products are made very well so they must use good parts.
Sony cuts corners...I'm not saying they are as bad as microsoft or anything...but it is rare to find top-quality parts in a Sony product...and since I was discussing the price of top-quality Corsair memory, the 33% stands. If anything, I was giving them more credit than the deserved with the wholesale prices.

Even if they did use top quality components, the price difference between 256MB and 512MB would still be under $1.50 per unit.


245.8.2011 12:48

Is funny how Sony announces the biggest device of the present years and while time pass, all real pieces start to fall, until we end with a..bricked handheld. I was so exited when Vita was announced, but now what i'm hearing is not so good.

This message has been edited since its posting. Latest edit was made on 05 Aug 2011 @ 12:49

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