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Microsoft will no longer charge devs to patch their own Xbox 360 games multiple times

Written by Andre Yoskowitz (Google+) @ 29 Jun 2013 17:54 User comments (2)

Microsoft will no longer charge devs to patch their own Xbox 360 games multiple times Microsoft has confirmed that it will no longer charge devs to update and patch their Xbox 360 titles, a huge update to previous policy.
The software giant has always charged a large fee when developers first submit their games to be certified and approved for release. Microsoft then offered one title update (patch) for free. Any subsequent re-certification, however, could cost tens of thousands of dollars, a figure that most indie developers simply could not afford even if they needed to desperately patch their game.

Confirmed by Xbox boss Larry Hryb, the new policy of making all re-certifications free of charge applies to both Xbox Live Arcade games and full retail games.

There is, of course, some fine print. If developers are deemed to "make an excessive number of re-submissions due to an update failing certification, Microsoft reserves the right to issue a charge."

"Microsoft eliminated fees for Title Updates on Xbox 360 Arcade games in April 2013," a spokesperson concluded. "We're constantly evaluating our policies and implementing feedback. While our development policies are confidential, and will remain so, we're pleased to say that this is just one of many ongoing changes and improvements we've made to ensure Xbox is the best place possible for developers and gamers."

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2 user comments

130.6.2013 1:24

With no fees imposed anymore why bother taking the time to develop the game right the first time? after all if we happen to notice a mistake we will just continue to patch as we please.

25.7.2013 17:01

Menion this works both ways. You are right as a dev can put out an unpolished game and just patch the living hell out of it. But that dev would soon get the reputation of doing so and a lot of their future games would NOT be bought on or close to release, but down the road after the fist few patches come out. As a dev would have to pay these fees, they would wait until a few issues have been rectified before patching. The could be sitting on 3-5 fixes while still looking into another 3-5 and waiting to release them all at once. this could be as simple as a say or two or up to a month (Ghostbusters Slimer cheeve.. bugged for over 5 months.. still dont know if it ever got fixed). Now they can release what they have as soon as they have it. It does mention Excessive patching may bee charged to the devs. Thats a good idea.. Give them a few a year and have them outline what theyre patching. If the patching is not addressing technical issues, then you charge them as their patch really isnt helping the gamers enjoy the proper game play. Ive always felt a XBLA that gets excissive patches should warrant a redeemable code for a discounted purchase of a future title, but that will never happen..LOL.

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