'Naughty' Adults Cultivate Noughties' Battle of Sexes


DUBLIN, October 10 /PRNewswire/ --

- Final Survey From PopCap.com Reveals Parents/Grandparents Clamp Down 
on Hardcore Girl Gaming - But Promote Boy and Girl Casual Gaming to Help 
Combat Child Stress

The last in a series of data captures from PopCap.com's
largest ever survey of casual gamers reveals that nearly three quarters (72%)
of parents/grandparents don't allow their kids/grandkids to play hardcore
video games. However, there's a sexist undercurrent to the data - while
nearly half of parents/grandparents (48%) with children aged 14+ say they do
not allow their child/grandchild to play hardcore games, 60% forbid girls 
from playing hardcore games - compared to just 37% forbidding boys.

Dr. Carl Arinoldo, a New York-based psychologist of 25 years,
expert on parent-child relationships and author of Essentials of Smart
Parenting says: "Parents tend to be somewhat more protective of their
daughters in what they do than they are of their sons, allowing for a bit
more independence and leeway for the boys. Despite this being somewhat
outdated thinking, it is a perspective still shared by many parents. But most
experts agree that exposing children and adolescents to graphically explicit
content should be avoided, and this applies to both genders."

PopCap recently launched a PopCap A Day campaign in the UK.
Fronted by popstar Natasha Hamilton, PopCap worked with the Stress Management
Society (UK) to test stress levels of consumers playing PopCap games.
Research found that five minutes a day playing games online helps to lower
stress levels by reducing blood pressure, slowing breathing and the heart
rate. In association with the Stress Management Society, PopCap devised a
stress test at http://www.popcapstresstest.com for people to test their
stress and get tips and tricks on how best to manage it in their daily lives.

Today's research finds parents/grandparents more positive
about casual video games - all of these "family gamers" say they allow their
children/grandchildren to play casual video games - 80% play casual games
with them and report various perceived benefits of play, according to a
survey commissioned by casual games pioneer, PopCap Games. In kids aged 9 and
under, reported benefits include:

---------------------------------------------------------------------
    - Hand-eye coordination/manual dexterity (28%)
    - Learning skills - pattern recognition, resource allocation,
    spelling, etc. (24%)
    - Mental workouts/cognitive exercise (11%)
    - Positive affirmation/confidence building (11%)
    ---------------------------------------------------------------------

    However, in kids aged ten or older, stress relief/relaxation
    is the clearest benefit:

    ---------------------------------------------------------------------
    - Stress relief/relaxation (26%)
    - Hand-eye coordination/manual dexterity (22%)
    - Learning (17%)
    ---------------------------------------------------------------------



Dr. Arinoldo surmises: "While the cognitive benefits of
playing casual computer games (e.g. concentration, focusing, decision-making,
etc.) are present in some form for children of all ages, the
stress-management benefits understandably become more significant as a child
ages toward and through adolescence. From school pressures to puberty, tweens
and teens certainly experience more stress, on average, than younger
children. Playing casual computer games can be a good choice for parents to
encourage as part of their children's stress-management strategies."

Interestingly, there were differences in play frequency across
different age groups. The following is percentages of children playing three
times a week or more:

---------------------------------------------------------------------
    - 15% of children age 8 or younger
    - 20% of 8- to 10-year olds
    - 30% of 11-to 13-year olds
    - 32% of 14-to 17-year olds
    ---------------------------------------------------------------------



While this illustrates a natural increase as the child gets
older - presumably because of longer attention spans and later bedtimes - it
also suggests that in the oldest age category where children have more
autonomy over their play, they are still choosing to play in moderation. Kids
cap gameplay sessions at an hour or less (84% of children age 8 or younger;
76% of 8- to 10-year olds; 63% of 11- to 13-year olds; 58% of those 14 years
or older). Compared to hardcore gaming, where one session of Halo can easily
last over 4 hours, casual games seem to offer parents a "safer," less
all-consuming option.

It seems likely that this "moderation" is a primary reason
that parents appear to favour casual games. 63% of casual gaming parents and
grandparents say their kids play for four hours or less a week. One of the
advantages of casual games is that players can dip in and out as they wish,
fitting the games around their lives - rather than becoming totally immersed
for hours, as is the case with many hardcore games.

In terms of frequency of play, the research showed a balance
between male and female child's play - with 72% of males and 71% females
playing at least once a week. Whereas there is a clear perception among
parents and grandparents that hardcore games are perhaps more suitable for
(or at the least far more popular with) boys, casual games are an equally
acknowledged unisex pastime.

Survey Methodology

This international research was conducted by Information
Solutions Group (ISG; http://www.infosolutionsgroup.com) for PopCap Games.
Among the nearly 7,500 adult respondents who took part in the survey, nearly
a third (31%) indicated they had children or grandchildren under 18 who play
casual games in their home. These results are based on online surveys
completed by 2,298 respondents randomly selected between 15th June 2007 and
29th June 2007.

About PopCap

PopCap Games (http://www.popcap.com) is the leading
multi-platform provider of "casual games" - fun, easy-to-learn, captivating
computer games that appeal to everyone from age 6 to 106. Based in Seattle,
Washington, PopCap was founded in 2000 and has a worldwide staff of over 170
people in Seattle, San Francisco, Chicago, Vancouver, B.C. and Dublin. Its
games have been downloaded more than 1 billion times by consumers worldwide,
and its flagship title, Bejeweled(R), has sold more than 10 million units
across all platforms. Constantly acclaimed by consumers and critics, PopCap's
games are played on the Web, desktop computers, myriad mobile devices (cell
phones, smartphones, PDAs, Pocket PCs, iPod and more), popular game consoles
(such as Xbox), and in-flight entertainment systems. PopCap is the only
casual games developer with leading market share across all major sales
channels, including Web portals, retail stores, mobile operators and
developers, and game device manufacturers.

The PopCap logo and all other trademarks used herein that are
listed at http://www.popcap.com/trademarks are owned by PopCap Games, Inc. or
its licensors and may be registered in some countries. Other company and
product names used herein may be trademarks of their respective owners and
are used for the benefit of those owners.

PR Contact:
    Cathy Orr
    corr@popcap.com
    +353-87-225-6488

© PR Newswire Association LLC.

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