Video game archivists: Piracy is the only real way to preserve video game history
The enormous cultural significance of video games only began to be fully understood sometime in the early 2010s, even though the monetary value of video games has long since surpassed art forms considered 'traditional culture,' such as music and movies.
But preserving, archiving, and curating games for future generations has become almost impossible in the last twenty years, states one of the largest foundations saving video games for posterity, Video Game History Foundation.
Many players perceive the problem to be that games are no longer sold as physical copies - and recently, for example, Sony announced it would completely cease the production of physical PlayStation game discs.
But the problem is actually more complex.
According to the foundation's statement, the biggest problem is that almost all games nowadays require a connection to the game publisher's servers. Often, the game doesn't even work without an internet connection, but even more common is that updates are released for the game over the network, which are required for the game to function.

American telecommunications and media giant Comcast, through its already owned subsidiary Sky, is acquiring Britain's oldest TV channel, ITV.
Nintendo has announced that it will completely cease sales of the original Nintendo Switch and all its versions in Europe.



