Super Mario arrives to .. MSX?!
Back in the day, in 1980s, the world was mostly dominated by Commodore 64. But handful of countries, most notably, Netherlands, Japan, Brazil, Spain and Finland, had an alternative, too.
The system was called MSX, the first-ever standardized home computer platform. By standardization, it meant that any manufacturer that wished to build MSX-compatible computers, could do so. And the system actually worked: games and programs made for MSX platform worked pretty much perfectly on all MSX computer, whether they were made by Sony, Sharp, Canon or Spectravideo.
Later down the line, MSX standard evolved into MSX2, then to MSX2+ and finally, to MSX TurboR standards.
Now, as with most other popular computer platforms from 1980s, MSX is nowadays far from dead. It has decent hobbyist following that develops new programs, games and even peripherals for it.
And such dedication sometimes brings susprising results. This time around, it is 99% perfect port of super Mario World running on MSX2 platform.
This is SUPER MARIO WORLD on MSX for Mario 35th.
-- Dante 3d dev (@dantemendes) September 15, 2020
On MSX2, but pushing hard the limits of the 8-bit computer. Author Daemos said recently that it's only missing a boss & end credits screen. Took 6 years.#fangame #MSX #gamedev #8bit #pixelart #homebrew #retrocomputing #chiptune pic.twitter.com/dxR9Il6yRT

World's largest robovac manufacturer iRobot introduced a new pair of robotic vacuums to the mid-price range today.
PS5 Showcase provides PS5 console launch date and price, along with information on accessories and launch day games.




